Metaverse Market Growth, Opportunities Business Scenario, Share, Growth Size, Scope, Key Segments and Forecast to 2030

Metaverse Market Growth, Opportunities Business Scenario, Share, Growth Size, Scope, Key Segments and Forecast to 2030

“Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), Deloitte (UK), Tech Mahindra (India), and Quidient (US).”
Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) – Global Forecast to 2030

MarketsandMarkets forecasts the global Metaverse market size is expected to grow from USD 83.9 billion in 2023 to USD 1,303.4 billion by 2030 at a CAGR of 48.0% during the forecast period. The proliferation of AR/VR/MR technologies and the rise in partnerships and acquisitions in the metaverse and extended reality space would drive the demand and growth of the metaverse market.

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The metaverse market is expanding, and vendors are adopting a strategic focus to attract customers. VR hardware, including headsets, controllers, and tracking systems, has improved dramatically in terms of quality, affordability, and accessibility, making VR more attractive to a broader audience. VR has found applications in training and education across various industries. From medical simulations to flight and job training, VR provides a safe and effective way to learn and practice in realistic scenarios. These services are increasing the demand for the metaverse market.

Extended Reality Software segment holds the largest market size during the forecast period.

Various extended reality software includes AR and VR web app development tools, AR and VR mobile app development tools, AR and VR studios, Software Development Kits (SDK), and cloud-based tools. The extended reality software market has witnessed high growth and will significantly increase during the next five years. Mass consumerization would help achieve widespread adoption of extended reality software globally. XR is a spectrum of immersive technologies, including VR, AR, and mixed reality (MR). These technologies can be crucial in developing and using the metaverse, enhancing the overall user experience, and enabling various applications:

  • Immersive Environments: XR can provide a more immersive and realistic experience within the metaverse. Users can interact with digital environments and objects as if physically present, enhancing their sense of presence and engagement.
  • Avatar Customization: XR can create highly detailed and lifelike avatars. Users can design avatars that closely resemble themselves or take on entirely different personas, allowing for more personalized and expressive interactions in the metaverse.
  • Virtual Meetings and Collaboration: XR can enable virtual meetings and collaborative workspaces in the metaverse. Users can meet as avatars in virtual conference rooms or collaborate on projects in shared virtual environments, making remote work and collaboration more engaging and efficient.

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Unique Features in the Metaverse Market

The boundaries between the actual and virtual worlds are blurred as users engage in real-time interactions with digital things and each other in the immersive virtual settings provided by the Metaverse.

Blockchain technology is frequently used by metaverse platforms to allow for the decentralised ownership of virtual commodities, avatars, and virtual land. This creates a dynamic virtual economy that is fueled by user-generated content and transactions.

Users can access and engage with the virtual world via a variety of devices and applications, such as VR headsets, smartphones, web browsers, and game consoles, thanks to metaverse platforms, which enable cross-platform integration.

Within the Metaverse, users have the ability to design and alter their virtual environments, avatars, and experiences, allowing for community-driven content production, creative expression, and personalisation.

Through virtual events, get-togethers, and shared experiences, the Metaverse encourages social contact and collaboration among users, facilitating relationships, communication, and cooperation across geographic borders.

Major Highlights of the Metaverse Market

The demand for immersive virtual worlds that require scalability, performance, and interoperability is propelling the development of infrastructure and technologies like distributed ledgers, cloud computing, 5G networks, and spatial computing, which are all being driven by the metaverse industry.

Through user-generated content, virtual events, digital art, and immersive narrative, the Metaverse market is enabling users to express themselves creatively and culturally, promoting creativity, self-expression, and cross-cultural engagement in virtual spaces.

In order to improve usability, inclusivity, and user happiness while accommodating a wide range of user demographics and preferences, metaverse platforms are placing a high priority on accessibility features and user-centric design concepts.

Concerns over digital rights, privacy, data security, and content moderation are among the ethical and legal issues that the Metaverse market must deal with. These issues have sparked conversations and projects to create governance frameworks, standards, and guidelines.

Venture capital firms, IT behemoths, entertainment corporations, and brands are all making large investments in the Metaverse market, which is prompting strategic alliances, mergers, and acquisitions to spur innovation and expand the market.

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The market players have adopted various organic/inorganic strategies, such as partnerships, collaborations, acquisitions, agreements, and product launches & enhancements, to expand market presence in the metaverse market. New product launches, collaborations, and product enhancements have been the most adopted strategies by significant players in the last few years, which helped companies innovate their offerings and widen their customer base.

Google is a multinational American technology company specializing in Internet-related services and products. Alphabet Inc. is the parent organization of Google. Google’s primary product is its search engine, which enables users to find online information. The company offers many other products and services, including email, cloud storage, productivity software, mobile operating systems, and online advertising technologies. Its most popular products include Google Chrome, Google Maps, Google Drive, and YouTube. It also provides solutions based on augmented reality (AR) and virtual reality (VR) technologies. Google operates through three business segments: Google Services, Google Cloud, and Other Bets. Google Services offers products and services such as ads, Android, Chrome, hardware, Google Maps, Google Play, Search, and YouTube. Google Services generates revenues primarily from advertising, sales of apps, and in-app purchases, hardware, and fees received for subscription-based products such as YouTube Premium and YouTube TV.

Google Cloud deals in infrastructure and platform services, collaboration tools, and other services for enterprise customers. Google Cloud generates revenues from fees received for Google Cloud Platform services, Google Workspace communication and collaboration tools, and other enterprise services. The company offers AR, VR, and XR solutions such as AR eyeglasses and Google Glass through its Cloud segment. It is also incorporating AR and VR technologies into its old products. For instance, the company offers VR in Google Earth, YouTube, and AR in Google Lens. The company has developed various AR/VR products, such as head-mounted devices, software development kits (SDKs), software solutions, and apps. Google has over 70 offices in more than 50 countries across the world. The company has a prominent office and building space at its headquarters. The company has a strong global presence with offices in North America, Europe, Asia, and South America.

The Meta, formerly known as Facebook, Inc., is an American multinational technology conglomerate based in Menlo Park, California. The company is the parent organization of Facebook, Instagram, and WhatsApp, among other subsidiaries. Meta is one of the world’s most valuable companies, one of the big five American information technology companies, alongside Alphabet, Amazon, Apple, and Microsoft. Products and services of Meta include Facebook, Messenger, Facebook Watch, and Facebook Portal. It has also acquired Oculus, Giphy, Mapillary, and Kustomer and has a 9.99% stake in Jio Platforms. The company generates a substantial share of its revenue from selling advertisement placements to marketers. Meta mainly operates through two business segments—Family of Apps and Reality Labs. Family of Apps specifically offers social platforms and services, including Facebook, Instagram, WhatsApp, and Messenger. Reality Labs offers Meta Quest virtual reality devices, software, and content. These offerings provide various social experiences like gaming, fitness, and entertainment. Horizon Worlds is a social platform allowing people to interact with friends, play games, attend virtual events, and meet new people. Horizon Workrooms is a virtual reality space for teams to connect and collaborate. As part of the company’s virtual reality initiatives, mixed reality capabilities have been introduced through the Meta Reality system on Meta Quest Pro, allowing users to experience virtual reality while still being grounded in the physical world. As part of its augmented reality initiatives, the company introduced Ray-Ban Stories smart glasses, which provide hands-free interaction, and Meta Spark, a platform for creators and businesses to develop augmented reality experiences that blend the digital and physical worlds in various apps. Meta has about 71,970 employees and caters to clients from the Americas, Europe, Middle East, and Asia Pacific.

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